stellaris internal market limits. . stellaris internal market limits

 
stellaris internal market limits  r/Stellaris

< >. 204. Adds [district id] to the planet. And to stop 1 planet sector spamming, there would be a limit on the number of sectors that grows naturally with your empire size, like with starbases. Or just play ironman mode and you get one save file. This market is quite helpful for players to sell off their overabundance. It's less about how many colonies you can get, and more how quickly you can get them. There are repeatable techs that increase fleet cap by +10 per level. Those are the maximum numbers you can buy on the domestic market without the price increasing over time. 50DThe difference is that Stellaris's market multiplier makes the trades lopsidedly favorable for the player empire. For most empires, 5 colonies by 2300 is way too few. Known as Galactic Paragons, its announcement came as a surprise not only due to the release of First Contact only a few months ago, but also because it changes a crucial aspect of empire management fans hadn't previously. This market is quite helpful for players to sell off their overabundance. So i get easy a more then 20 Pop-Growth on a Planet. The values are not huge most of the time, but they can be enough to throw off estimates. I haven't confirmed, exactly how this limit works, but it's likely either: You are limited to 2 of these leader traits and cybernetics/psionics overrule erudite (what I think is most likely the case, pretty sure leaders are limited to 3 starting traits, so they get their base triat and only 2 of your bonus traits) Erudite doesn't stack with any. Right now I’m thinking 1 sector for every 30 systems but I’ll admit those. I've found that, of all the empire customisation options, good ship sets are amongst the trickiest to track down. The IRS hiked contribution limits for 401 (k)s by $500 to $23,000 in 2024, in addition to a $500 bump for IRA contributions to $7,000. V8M 1W3, CanadaIt’s a “family plus two” city. Jump to latest Follow Reply. See moreInternal Market capacity reduced by 20-100+% in 3. Now, they represent an empire wide debuff. Gotcha, that makes sense. Empire-wide shortages (not deficits) do have negative consequences though, and you will almost certainly want to avoid them. RemovedAdd a new Industrial Designation for colonies in Stellaris. maybe its ok so maybe im worried about nothing, but i would like something more tactical linked to tech and admirals - interested in other opinions on this. 4+) Subscribe. With a deal of 13 per month, the market price goes up to 5. ago. Wonyenners Jul 24, 2021 @ 10:09am. But the difference is that the buy and sell prices aren't locked to each other. Still works as intended. I'd normally suggest deleting the sector and recreating it, but you can't delete the Core sector. 180 000 (from 90 000) standart units of ressources (like minerals) need to be bought (or sold) to go from normal price to max (or min). Put a commercial zone down but it's only fir the 1 merchant. They also add an ASSLOAD of new policies regarding internal market, healthcare, weapons. And yes, the more, the better as they create trade routes to your home planet etc. All resources are available to trade on galactic and internal market, added new trade resource: +nanites, +influence, +unity, +minor artifactsFluctuations are one thing. Anyone have a video or how to guide on how to setup the internal market?396K subscribers in the Stellaris community. 2 minerals, 0. +larger technology windows size. 391K subscribers in the Stellaris community. It's one of the mods removing the limit cap. Market take 2000 years from max (or min) price to normal price (from 5 years) so no normalization outside sells and buys. I dont know the safe limits but your internal market will rise and fall in price if you buy or sell too much. Subscribe to downloadColossus Limit Increase (3. In the vast majority of cases, more is better. Stellaris > Workshop > Cross's Workshop. As long as your artifact income is higher than what the cooldown of reverse-engineering can consume, you can only gift them to other players. Cryten. Highly recommend. So everyone knows how "bland" internal politics are in stellaris as well as how basically every empire plays the same way regardless of their civics, government type etc. r/Stellaris. 25 CG. Event windows announce when enters to middle game age and end age of game. 4. No one in this story was revenged bc of game limits, but I still wonder to completely wipe civilization who stole my scientist. Subscribe to downloadBetter Leader Cap for Stellaris 3. anarchy, scum, villany and (if we get that internal politics rework) possibly secession, or at least autonomy. Sell Price per unit needs to be changed. Anyone have a video or how to guide on how to setup the internal market? Přihlášení Obchod Komunita Podpora Změnit jazyk. BtC doesn't need this much. 5. Pacifists don’t want war, and making them unhappy will lead to the second idea. Stellaris is an evolving game, right ? Let it start small and relatively safe in regards to your mentioned abuse: A star-system for ( at least ) an other star-system. Anyone have a video or how to guide on how to setup the internal market?A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. of. Take rare crystals for example, with a buy price currently listed as 16. 295. 50% of energy overflow into alloys 50% into exotic gas. 22 on the last day, so you can keep buying at the same rate. emptiness Dec 19, 2018 @ 2:57pm. Anyone have a video or how to guide on how to setup the internal market? Inloggen Winkel Startpagina Ontdekkingswachtrij Verlanglijst Puntenwinkel Nieuws StatistiekenThis limit would be essentially increased by the population level of the empire, to keep this simple, but I had already talked about a civil logistics system on another topic if you want a complex system. This will allow more easy transfer of slaves between empires. Put a commercial zone down but it's only fir the 1 merchant. 0] (0028) - Market price fluctuation of monthly orders reapplied on load Game Version [Orion v3. FYI, the reason that you can’t buy them on the market is you have to somehow get some of a resource before they appear on the market. Kauldric Jul 30, 2022 @ 12:58pm. Second, market cost does not go up. Eclipse06. In the right side of the window you can set the minimum selling price for the monthly sale. CODE: # Market Candidate Nomination. 2 i was bit dying inside, because a not so old dev decision just a version earlier to cut down the exchange at enclaves was. 6. Just started a new game in 3. FILE: 02_special_decisions. 50 Sector limit as example is already full with 1 planet + sectors around. Description. New market maximum buy/sell value before price change. Since the designation world type gives a 20% bonus at level 1. Join. Stellaris used to have that function, and. 6 Federations update. Anything that brings Stellaris closer to the level of finesse you find in a CK or a EU or a Vic steers away of the kind of product Stellaris decided it wants to be, so to speak, as a means to an end. Can't figure the MT system out. 48. CrUsHeR Feb 10, 2021 @ 3:15am. Planet 3. You've got a list of buy orders and sell orders that get filled in order, so if the selling market is: 500 at $1. Formed a federation to protect against my purifier neighbours, so I can build up like crazy. Pacifists don’t want war, and making them unhappy will lead to the second idea. if nobody sells alloys then there will be no. 4 (fc72)] Galactic Market unavailable after Pre-FTL subject integration Game Version 3. I think it would be a huge quality of life upgrade that also makes the market more responsive. If food is selling for less than 2 energy each, then you sell nothing and make 0 energy. Can someone…Stellaris is by design pile of crutches - it's based on quite obsolete engine that aren't supposed to be used for 3d space game at all. but my leader cap may still be only 18 or so. Some. I usually set a max price of 1 energy credit per minerals and havent hit that yet in my current play. Trade is found in space, and produced by colonies. You xan also throw an occasional lab in your. Description Internal Market Values are incorrectly displayed Game Version Butler v2. 3 energy, 0. Mutual Aid policy, which is supposed to be a special bonus of the Worker Cooperative civic, currently provides 0. This allows a soft cap of monthly purchases or sales, beyond which every month costs will progressively rise or. 0 Steps to reproduce the issue. ago. by DoomRide007. Thing is, after you've sold them the price drops (they do have a bottom cap) and the monthly deal calculator thinks you're still trying to sell them at too high a price. Also, Crisis Emperor, Faster Galactic Community, and Void Dwellers Trait Fix. Fallen Empires at one point ruled the. And if you factor in galaxy size you're really going to strain 2 and 3: it's easy to have 100 systems in a 1000 system galaxy. You can only use the queen to produce scourge units once every 10 years, and every time I've had it the game has ended long before I've reached any sort of cap. The values are not huge most of the time, but they can be enough to throw off estimates. I managed to grab the galactic market, so with traditions and everything combined, I am sitting at a Market Fee of 5%. Do trades with empires count to it as well and if so is there anywhere where i can see a list of trades with empires? Vote. I am learning more about the trade Market. Turn it into another lab world or Forge world. The early Internal Market is still as valuable as the Galactic Market, which can be unlocked in later stages of the game. These reports began as a sporadic issue that gradually worsened as the time passed since release. the base price of 1 consumer goods on the market is 2 energy. The deathblobs were an issue because one admiral could buff literally every ship in your empire. There are couple questions to be asked to be able to answer your question. You'll never use this much. Meewec Sep 12, 2017 @ 11:46pm. Consumer goods should only take 325. Maybe the real problem is that the Internal Market has INFINITE resources, that's what makes it overpowered. It's not about free space. #1. Hello all, I don't like the market where you can buy/sell resources. The early Internal Market is still as valuable as the Galactic Market, which can be unlocked in later stages of the game. This market is quite helpful for players to sell off their overabundance. It's only based on vague ethics and some policies to gain more unity, and while there are faction happiness penalties, the current system is easily ignorable. 102 votes, 29 comments. There are three forms of trade in Stellaris. This is also all on the easiest difficulty, by the way. Give them internal market too. There's an internal and galactic market. It becomes especially powerful as I don’t have to tank my economy for a sudden fleet expansion during crises and surprise wars. Content is available under Attribution-ShareAlike 3. Galactic market infinite resources. Stellaris [Orion v3. For instance, Consumer Benefits gives you 0. But overall, it takes very little to mess the market up. 33 jobs is the equivalent of 1 energy, as it takes 0. • 26 days ago. Description. Mistfox Nov 22, 2018 @ 5:37pm. My thoughts about the (galactic) market in Stellaris! exi123. #7. There are trader enclaves that you can meet that sell one strategic resource per enclave. decision_market_nomination = {. MegaCorp is the third major expansion for Stellaris, following on from Utopia and Apocalypse, and is designed to enrich the economy elements of the game, "ushering in an era of prosperity and profit" as players establish their own corporate empire among the stars. I was thinking about the market system and I was wondering if it could be neat if the internal markets remained in addition to the galactic market instead of in place of, and internal factors like maybe NPCs such as enclaves participated in your. But it does miss, turning great early-game potential into a slow, dull grind. Same is true of all the strategic resource. Stellaris has (once again) undergone bold changes! In 2. For example, I have 33k consumer goods in stock with +80 monthly gain. 8. Stellaris Real-time strategy Strategy video game Gaming. You can think of it in most empires as when governments buy things from private companies instead of make them with state-owned enterprises, or in gestalts as less-efficient short-term projects rather than permanent infrastructure. There are so many mods relating to adjusting ship behaviour or appearance in one way oAnyone have a video or how to guide on how to setup the internal market?At the moment when my Colossus construction finished. You can’t access any resources not in your borders through this market such as motes and rare crystals. It can be altered by the following: Trader Proxy Office starbase buildings: −5% each; Import / Export agenda: −5% Insider Trading tradition: −10% Adaptive Programming tradition: −10% 7 Max monthly trade deals with internal market Piracy [ edit source ] The article claims "Every trade route that goes through a system without an upgraded Starbase or at least one defense platform will attract piracy in that system, slowly growing for 10 years until it reaches 25% of the Trade Value going through the system. IMHO, a system of trade agreements (allowing for access to…Stellaris abstracts non-building economic exchanges through something it calls the Market. While population is growing, it will intermittently build energy buildings if energy upkeep is. Dyson sphere and a mega shipyard are being built as we speak. It’s an internal one within your empire with private companies and other sources. Highly recommend. Carog the Fat Feb 16 @ 9:50am. 0 unless otherwise noted. 48. Convinced of the righteousness of this Great Crusade, each. The default chance is 5% each year (averaging 1 new solar system every 20 years) but you can increase this to 100% (1 new solar system every year) if you wish. Did I understand correctly that the maximum population growth of my empire is restricted? I love to completely colonize all planets, terraform and build maximum populations. 2 food. Tiles are gone, and have been replaced with Districts, Buildings, and Jobs. txt. Anyone have a video or how to guide on how to setup the internal market? Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenInternal politics is a great idea. . Sometimes you met them quite early, they spawn randomly throughout the galaxy. Keep the quantity positive and be careful when allowing a negative deficit. I have a monthly trades confusion question. Things will most likely be more expensive in your internal market whereas the galactic market will be cheaper since more goods are. We got the watery wonderworld of Aquatics this week, but the gravy train that is Stellaris doesn't stop for that. Remove influence and replace it with legitimacy:In this, the third episode of my Let's Play Guide, I am going to start from the beginning; sharing strategies, tips and tricks to help improve your games! We. Ten millennia ago, the galaxy had glimpsed apocalypse when Ascended Empires waged war and brought death to a mighty civilization. Suggestion. Once you snowballed in mid-game, you're basically unstoppable and every threat the game throws is more of an annoyance unless you deliberately sabotage yourself for RP purposes. My friend and I are in a federation together. When I hit + on the max buy price, the total at the bottom increases by an interval of 40 each time. I found that the best way to use the internal market/galactic market is to suppliment your production in a category that you are running a deficit in, with. What I want from Stellaris is a way to simulate the internal happenings of a. It can be good if you are in a situation where you dont have access to any minerals for your alloys. This page was last edited on 8 June 2022, at 04:55. In the age of terabytes there can't be a problem with allowing saves. (400 for the base value, 120 for the market fee) When you go to sell 100 alloy units. The min/max is the price point that your automated monthly trade will be triggered by. There needs to be a Galactic Market rework. Also, do not overcommit to edicts or empire wide policies that will drain your monthly gain. 5GB due to some RAM being reserved by the OS. Elitewrecker PT Feb 14, 2021 @ 9:04am. 0 will be supported beyond the 2. Join. This market is quite helpful for players to sell off their overabundance. Currently, the cohesiveness of your internal politics affects influence production. What if instead it affected empire stability, with low stability requiring you to quell rebellions that can potentially become their own. afford appropriate accommodation in the private market. Nevermind the market fee making the utility of market speculation much lower than in real life. For Stellaris +2. I'm just wondering if there are a max, or maybe if the chances of gaining new. S. Since the designation world type gives a 20% bonus at level 1. There are trade value, market trading, and diplomatic trade deals. Ten millennia ago, the galaxy had glimpsed apocalypse when Ascended Empires waged war and brought death to a mighty civilization. Here's a screenshot of the market interface for the internal market:Is there a way to disable the market? I feel like cheating my way up especially in mid/late game. #3. They are at the trust cap of 150 I'm a xenophile (not fanatic) We are both egalitarian democracies They are a federation assciate My species leaders are charismatic We are the same authority. Anyone have a video or how to guide on how to setup the internal market?A potential fix for Fleet Command Limits. The market fluctuates a lot. The best Stellaris players know how trade works and what it does for their economy. Using "Automatic Trade" deals is a great way to balance your economy. It would probably be more efficient to gift them resources via event than to construct an entire internal market system just for keeping the AI afloat - also the AI only tends to fall-over economically when dealing with T2+ buildings that demand strategic resources [by which point 90% of AIs are in the GC and subject to the Galactic market. 8 energy per. 8. You'll never use this much. No space for BB's or CV's. 400K subscribers in the Stellaris community. I'm trying to understand the trading system. Automatic trades are pretty good for selling basic resources (Minerals, Food) since you probably make way more than you actually need. twitch Jan 13, 2017 @ 5:45pm. In this case, I think they made leaders influential enough, that this complaint is largely coming from being used to having leaders for everything. The Internal market available at game start resets at a set rate, such that there is a stable trade point where prices reset to the base price by the end of the month. What is something you want to do or create in Stellaris, but you feel the game limits you in som way?Subscribe to downloadThe Zenith of Fallen Empires 4. I'm fairly certain that there's an internal market until the galactic community is set up, which you can't join. If you set up high amounts of monthly trades for selling, you will continusly lower the price, therefore gain less for it. And have standard admirals or lieutenants managing fleets which would provide fleet limits and specific bonuses per fleet to help specialize based on composition. Cryten Apr 5, 2020 @ 7:11pm. In economic terms, this means that the territory occupied by the twenty-eight EU Member States shall. Every unit bought or sold instantaneously affects the price, but. Getting the galactic market headquarter : costs 1000 energy + 150 influence to get 10% less of a tax on the galactic market. The leader cap in this mod rewards very generous and expansive play styles, so if you like the idea of having restrictions this mod probably isn't. CrUsHeR Feb 10, 2021 @ 3:15am. • 26 days ago. Start the game with 2 systems, a developed capitol and a poorly managed colony, and the Angered Colonists situation. After 530 hours of play, does it still make sense for me to play the game, or is that it? If that's true with the. One of my goals is to optimize my trading routes, and get most of the trading bonuses (without piracy) this game. 12 votes, 18 comments. This market is quite helpful for players to sell off their overabundance. But if you auto-buy 33 or more alloy (per month), the market price would increase to adapt to your purchases. ; About Stellaris Wiki; Mobile viewThe early Internal Market is still as valuable as the Galactic Market, which can be unlocked in later stages of the game. 4. +galactic/internal market window size slightly enlarged. Three stages of varying degrees of severity. Due to this variability, it isn't reliable, and an unreliable economy is a critical vulnerability in Stellaris. Really fun mix of grand strategy and 4x. Several millennia ago, the galaxy had glimpsed apocalypse when Ascended Empires waged war and brought death to countless civilizations. Every unit bought or sold instantaneously affects the price, but there is also a monthly recovery. Now you're not just limited to building mining or research stations. Getting free leaders feels like something to avoid. 24 | Paradox Interactive Forums. Additional comment actions. I thought maybe I needed an additional to a star port or something. Remove influence and replace it with legitimacy: In this, the third episode of my Let's Play Guide, I am going to start from the beginning; sharing strategies, tips and tricks to help improve your games! We. I think the market should be like this: * Internal market shouldn't exist. This page was last edited on 8 June 2022, at 04:55. Why can’t I have a devouring robot swarm hive? That’s one of the basic horror tropes! I really wish they relaxed the race limits. Simple question here. ago. The price fluctuates daily, dropping when resources are sold and rising when bought. Sectors are there, theoretically, to ease the busywork of large empires. Mercantile will put merchant's in the commercial zones. I would rework Faction loyalty, if loyalty is above 50% then a percentage of the unity the faction generates will go to you, if loyalty is below 50% then a percentage of the unity the. Stellaris' "internal" markets are a methaphysical concept, there simply to be abused. But the prices are still baffeling to me. Mutual Aid policy, which is supposed to be a special bonus of the Worker Cooperative civic, currently provides 0. Fleet Limit Mod. Originally posted by jshutich: Go to C:Users<your username>DocumentsParadox InteractiveStellarissave games and delete what you don't want to free up some space. View Profile View Posts. So with a cap of 6 you will stop receiving. Moving the sector capital out and back will also force a recalculation, but because it's also your empire capital so that costs influence (and you don't appear to have another colony anyway). 14 votes, 11 comments. (As some people put it stellaris does feel a bit bland in certain areas) So i played the free weekend of crusaders king 3 and playing another game of the same vein and it puts. To get proper market crashes, they'd have to implement AI market speculation. There's an internal and galactic market. But megacorps in game don't have a single "main product. 0. Games. Great, lets build some and integrate them into my flee EEEEEERGH! Command limit is still 30/30. Habitats are also a megastructure, don't require Megastructure Engineering, and have no limit / don't eat your megastructure build slot. A place to share content, ask questions and/or talk about the 4X grand strategy…Go to Stellaris r/Stellaris. Take rare crystals for example, with a buy price currently listed as 16. When they introduced it back with 2. Once you discover at. Create_megastructure [press tab for ID then reentered] (megastructure ID) DiabloDarkfury • 3 yr. A place to share content, ask questions and/or talk about the 4X grand strategy…If you assume 30 pop habs with mid 50s housing, you get a theoretical limit of 1 pop every 3 months on average across your entire empire, which isn't exactly bad -- you are filling up a new hab every 7 years at that point. If I recall correctly, the amount of minerals in vanilla is capped at 800,000 max tech expandable by Silos, you would never have hit 2 million, which is one of the reason why the game fitzzed out. My thoughts about the (galactic) market in Stellaris! exi123. Buying slave pops on the slave market is always great for boosting growth. The early Internal Market is still as valuable as the Galactic Market, which can be unlocked in later stages of the game. This thread is a gorgeous wealth of knowledge. . Not your overall fleet capacity, but say each fleet can only have a maximum of say 50 ships. Go to Stellaris r/Stellaris. At a cost of 500 and a cooldown of 720 days, that's ~21 Minor Artifacts per month to use it on cooldown. So I noticed a weird thing about the internal market. Each tile in Stellaris adds a certain amount of production. Anyone have a video or how to guide on how to setup the internal market?i mean it dosent really make alot of sense does it ?How to increase titan cap limit 2023. 0 will continue to work with Game Updates 2. 120 is definitely is too much so drives the price up. (Internal) Market and its consequences have been a disaster for immersion. Buy Price / Min. Buying when there are only 50 Minerals in the market will increase the price for minerals more than if there were 5000 (the opposite. All Discussions. CryptoNew player - market. The AI and new/bad players can't handle it. To get proper market crashes, they'd have to implement AI market speculation. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. This mod changes the market so that only the resources that have been sold are available to be purchased. If food is selling for 2 energy per food, or more, then you sell 20 food for 40 energy (or more). 2. Fluctuations are one thing. [deposit id] effect add_district =. #7. ) The stuff you most likely want to use this on are Minerals and Food. Originally posted by Jeroen:Astral Planes Ownership Hotfix Released - checksum (462c) 4:34am. Market will crash on food and consumers. The early Internal Market is still as valuable as the Galactic Market, which can be unlocked in later stages of the game. Does anyone have the current values?Business, Economics, and Finance. tempest. 48. Adds a useful description to the internal market for monthly trade limits so the price stays constant. I managed to grab the galactic market, so with traditions and everything combined, I am sitting at a Market Fee of 5%. So I have to choose wisely. Stellaris > General Discussions >Topic Details. ; About Stellaris Wiki; Mobile viewI've recently discovered neighboring empires will just give me up to 45k alloys in exchange for 1k useless useless Zro, or even 500 Dark matter. This allows a soft cap of monthly purchases or sales, beyond which every month costs will progressively rise or marginal value per sale. I would rework war support by making it soft limit that increases pacifism. And lots, lots, lots of more modifiers to "add" more content to the game. Spam habitats as quickly as possible, with 40 by 2300 as a decent base goal. :з. Once you hit habitats tech you can slowly shift all your trade over to these. ago. The minimum and maximums are not to ensure you get a product at set rate, but to ensure you don't buy too much. 75 energy, which is worse than the market price at the start of the game and much worse than the rates after. Once you snowballed in mid-game, you're basically unstoppable and every threat the game throws is more of an annoyance unless you deliberately sabotage yourself for RP purposes. #10. The external market is vast, but uncontrollable. When they introduced it back with 2. If you wait until the galactic market pops, then if you sell 350 alloys per month, you will make a ridiculous amount of money. Then your problem is economic management. It you had no districts built, it would show city districts can be built to the limit of the planet. You xan also throw an occasional lab in your. Stellaris. All I really want is the ability to add or remove systems within sectors. Join. System direct-control limit; Sector limit; Leader limit; If you decrease 1, then you put strains on 2 and 3 - which can be tight in the early game (2) or throughout (3). . cwoodruff Dec 19, 2018 @ 2:49pm. If you expand to only 10 systems for the +1 to your natural starbase limit, you can get 8 starbases. Just wish it had better performances and internal politics. This market is quite helpful for players to sell off their overabundance. Internal Market Stable Monthly Trades. Sure but hunting a deal is worth it if that means getting 460-2210 energy credits/month for 100 food (the larger number is for buying alloys for food and selling those on the market) vs the 76 I'd get if selling on the market. 2 food. I also dislike how the logistics are abstracted so that the resources are traded instantly. And of course Influence is necessary for negotiating vassal contracts. 75. This, to the best of my knowledge, is how the section governor AI manages planets under its control: At the start, build a ton of farms and upgrade them, to grow the population. This game needs a more in-depth exploration of internal politics. If you set an Automatic Trade but your buy/sell rate is lower/higher than those rates, the trade won't happen and you get notified. afford appropriate accommodation in the private market. You can buy 52 minerals a month off the market via technicians (who are more pop-efficient buying minerals than miners are at making them) before you have to employ miners for all further industry upkeep. This means that when the price for Food reaches 1. It might just be me but I wish there was more to the internal politics of stellaris. Stellaris Patch 3. Furthermore, by specializing your designs you can create well-balanced fleets from any single ship-type. For instance, Consumer Benefits gives you 0. Trade builds seem great on paper, but they actually arent efficient atm. If you don't have a dedicated Forge world build a alloy foundry in capital. Lystraeus Aug 28, 2019 @ 5:09pm. 3 for buying and 0. Oh, I just saw it. Place that zipped file into the folder with the 9 digit number. #9.